Category: Games

The Harder They Fall

This weekend we are having Ludum Dare 34!
Not sure if I will participate yet 😀
But it does remind me of my Ludum Dare 32 Project: The Harder They Fall.
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The subject was: “An unconventional weapon”.
So we decided to go for Bubble shooter in Space.

The game requires both mouse and arrow-keys, and it takes a while to load.
You can try it here.
Like a lot of my games, I sometimes wonder if I should make a better version of this…

Planet of the Apps

Hello Readers,
I’m excited to share I’ve joined the amazing team at Planet Of the Apps!

And I just started my first project.
Here is a first screenshot from inside the Unity editor:
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Can you guess how it plays?
^_^

"Princessize" is getting noticed

I already posted about our game Princessize and how it got to be featured on Rock Paper Shotgun.

So, since than, other known and less known sources showed interest in this game.

The top of those – more than 100K viewers watched our game being played by CinnamonToastKen:

Thanks, Ken!

You can get it on Google.Play
Or try it on the web

Sky Wars

Mostly I post games I’ve made for fun, but this one is the game that paid my salary.
I present you – Sky Wars: Archon Rises, Made at: 7ElementsStudios

This is an iOS, multiplayer, strategy game in the style of Game of War.
It was a lot of fun working on this project for a year, and now it is released.

Now I’m on the look for my next project, probably will look into smaller scale projects. Updates on that regards will come later 😀

Serious Game: Escape The Bus

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This is the most sensitive game I’ve been involved with.
This game was developed after a bus stabbing attack in Tel-Aviv [full story]
In this game we tried to give the player the experience of being on that bus, waiting for his turn while other people are getting hurt.
You get to play each of the people in the bus, one by one, seeing the story of the bus unfold, created by your own actions.
Even if we couldn’t add all the planned features, it still makes an interesting experiment of handling such a serious issue with a game.

Credits:
Shiri Blumenthal – Art, Game Design
Oren De-Panther Weizman – Programming, Game Design
Adler Ido – Programming, Game Design

Alon Kaplan – Background Music
Yarron Katz – SFX

Based on Daniel Refael’s idea

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