Posts Tagged ‘opensource’

Ultra Hex Frenzy!

Sunday, June 14th, 2015

A game we made for the Global Game Jam is now on Google-Play.
That's a local multi-player game: Two players on one phone/tablet.
game

Source-Code and more details on the Global-Game-Jam Page:
http://globalgamejam.org/2015/games/ultra-hex-frenzy

Or try it on your android from: Google Play

Unity: Pixel Adventure Template

Friday, June 5th, 2015

advanture
2D Adventure Game Free Template in Unity:
Code: https://github.com/idoadler/unityPixelAdvanture
Live Exapmle: http://lahamonim.com/games/unity/mfpa/

I've wrote this open source project that have some simple but useful elements, including:

  • Build scene from text file
  • Draw from pixel spite-sheet
  • pixel-size player movement
  • Camera follows player when crossing聽screen edge

The entire code is released
Art was made by Liat Adler (A.K.A Mom), and is released as Attribution-NonCommercial

P.S – I'm in the process of moving more of my projects to be open source, and hopefully, start writing some tutorials (hopefully). If there is anything you would like me to work on, please just say so.

princessize

Thursday, June 4th, 2015

Our game got published on rock paper shotgun!
http://www.rockpapershotgun.com/2015/06/03/princesssize/

first skatch

Whohoo! I guess we are real indies now.
This is the game site:
http://idoadler.itch.io/princessize
With web version, android version and downloadable version.

*The image is a draft for the game, it's not actually in the final game 馃檪