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Game in one hour: CardJump

Game Jam

Game in one hour: CardJump

Jumpy - the protagonist of my game CardJump

Developing a Card based Platformer Game This weekend I participated again in the one-hour-game-jam, and created: CardJump, the card based platformer:https://idoadler.itch.io/cardjump The theme of the jam was running, and I thought about developing a runner game where your actions are decided by cards. Development process When this idea came to me, I felt that it […]

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Considering a path: Toddler Games

Game Design

Considering a path: Toddler Games

Target audience: My nephew Lately I’m trying to decide what I want my next project to be. I have been toying with many different directions, but this weekend I stumbled upon a very different one: toddlers games. This idea is different since as you can see in my 2016’s goals list, which haven’t drastically changed […]

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Game Goals

Indie

Game Goals

I found a paper from 2016 where I asked myself what do I want to achieve via game development. Those are the answers I wrote: Tell a personal story Teach something new Make people doubt Experiments Make the world a better place (promote peace and understanding) Connect people Those are good goals. But if I’m […]

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Game in an hour: I’m late

Game Jam

Game in an hour: I’m late

Another week, another game: I’m late! This week is the ludum-dare, for which i wanted to make a game, but failed. the theme is: “Your life is currency”.Which game me those ideas: Lose life for better weapon (e.g. Binding of isaac) You are a demon in hell, and you trade souls with others A dating […]

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